On a blog for the Pixar Touch, a documentary about the history of Pixar, they published a collection of rules for good stories originally tweeted by Emma Coats a Pixary Story Artist.
Some good ones:
#5: Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.
#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
#17: No work is ever wasted. If it’s not working, let go and move on - it’ll come back around to be useful later.
See http://www.pixartouchbook.com/blog/2011/5/15/pixar-story-rules-one-version.html for the rest.
Thoughts from a former Storyteller on rpg and larp games. Not affiliated with One World By Night.
Friday, June 8, 2012
Thursday, February 16, 2012
Online Gaming not Sucking, and the Gamer Nuremberg Defense
http://forum.dwellindarkness.com/viewtopic.php?f=19&t=5028
Two articles, one on how to run online games that don't suck, and one on how just playing your character is a BS excuse.
Two articles, one on how to run online games that don't suck, and one on how just playing your character is a BS excuse.
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