(edited version of email I sent to the OWBN-ST list.)
Hi Folks,
I'm
not the Camarilla Coordinator, this isn't canon, this is me (Zephyr),
whose PC is Cam Law expert, being a nerd trying to create a richer game
world by perhaps explaining some ideas Elders have. This grew out of
something I'm writing in character, but it's good enough that I thought
it's worth exploring here.I believe it's
better to have monsters make a certain kind of sense, and I recently
read some stuff that has been helpful in that regard. Bear with me, you
might be thinking half way through this, "what the hell are they talking
about?" but trust me I have a point.
Anyway, Cesare Beccaria changed the world with a little pamplet, and you might have never heard of him, and that's a shame.
One is that the dignity of the injured party is how you measure crimes. That is killing a king is worse than killing a peasant. The killing of a King's deer likewise a huge crime.
The second is the idea, expressed in the bible and antiquity, of in making the punishment fit the crime, eye for an eye, or in Latin what was called the Lex Talionis, the Law of equivalent retribution.
Becarria
rejects both these ideas for what are perfectly logical reasons for
him. The former because people don't punish blasphemy worse than we
punish regicide, the latter basically because all people are equal
before god.
Thus the idea he
believed in was that punishment was done for deterrence, as any other
reason to do so was tyrannical and illogical and thus ungodly.
But both of
those were Beccaria trying to reason out why people do things the way
they do them. The truth is some things are just done because of
tradition... there isn't a logic to understand them, they just are that
way. Roman law from Constantinople was the basis of a lot of legal
practice in his time and people were taught to apply it. The idea that
things should be reasonable and logical or done towards a purpose,
that's shockingly recent and modern.
Anyway, when NPC
Elders act "unfairly" in the modern sense, one way to make them make
sense to the players is to pick one or more of those three elements to
base their actions on and explain it thusly.
1. They
are doing it because that's what's always been done. Those who steal on
Elysium always lose their hands to sunlight, because that's what they
learned was the punishment. Or it's always been theirs to decide, and
this is the punishment they've always used.
2. They are
doing it because of the difference between the Dignity of the offended
vs the dignity of the offender. Thus an independent Ravnos stealing
from a Ventrue Seneschal absolutely deserves to lose his hands, whereas a
Tremere Primogen taking a magical item from a Nosferatu neonate might
get a literal slap on the wrist, assuming that it's not understood that
the Primogen had every right because Magical items are part of his
Domain in that city, just like Police are part of the Ventrue Domain in
London.
3. They are doing it because it's equal
retribution, for some value of equal. Losing your hands is a suitable
punishment for taking something with them.
And if you
are portraying a Brujah Elder or older Anarch or Loyal opposition
member, this maybe also gives you some ideas regarding where to take
them. Honestly just reading a book about enlightenment thinkers is a
wonderful way to think about the Anarchs as a sect in opposition to the
Camarilla.
And that tension, between the
old ways of doing things and a more modern understandings, perhaps ones
based on equity, or deterrence, or even rehabilitation, I think can
absolutely create drama for PCs.
A blog post that helped inspire this email
https://www.exurbe.com/on- crimes-and-punishments-and- beccaria/
The pamphlet in english
https://oll.libertyfund.org/ title/voltaire-an-essay-on- crimes-and-punishments
A blog post that helped inspire this email
https://www.exurbe.com/on-
The pamphlet in english
https://oll.libertyfund.org/